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### What is the bug or the crash?
When the altitude binding for the roads is set to 'centroid', they do not conform to the terrain.
When set to 'vertex', they disappear.
### Steps to reproduce the …
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# Describe the bug
[Here](https://github.com/princeton-vl/infinigen/blob/main/docs/Installation.md#installation-1) in the docs, it says:
```
# Minimal install (No terrain or opengl GT, ok for Inf…
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@talltom I can do this one but I do have other p1 issues so if you get time it would be great but no sweat if not.
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Planning routes over long distance in flat terrain, I often don't bother expanding the elevation profile, as some areas like North Germany don't really require any special attention to the height prof…
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### Describe the bug
After playing latest experemental - I noticed freezes of a game for 0.5-1 second when I am traveling by legs or car, what is very noticeable for me
And I found, that before http…
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Hi,
It seems that the customFootstepSound field or attribute is not working or loaded properly.
Steps to reproduce:
1. Load **Empty Terrain.mis**
2. Open Material Editor
3. Select _TerrainFX_sand_ o…
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Our codebase is insanely stupid and we need to do something about it to make the mod maintainable. Do a full code revision and throw away eveything that is not needed, fix the bugs and add missing pie…
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Context: I live in a valley surrounded by steep hills that significantly affect the visibility of sunrise and sunset from my location. While the standard sunrise/sunset times in Home Assistant (HA) ar…
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### Describe the project you are working on
A sandboarding runner with procedural terrain.
### Describe the problem or limitation you are having in your project
I'm creating a procedural terrain fo…
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I'm writing up this issue to discuss how we should deal with the horizon in simulation.
There are a lot of factors to consider here, and I'm just going to mention a few of them, and hopefully we g…