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Ohh i see something shiny
Create a text-based adventure where the user explores a randomly generated maze, encounters puzzles, and finds items or treasures.
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### Description
It would be nice to see an API for working with signed commands.
It also looks like Adventure in version 4.12 has the required API for this. FYI: [SignedMessage.java](https://git…
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The quest system could be updated down the line to be like the "council tab", but I was thinking of a "Quest Available" decision for now, where every 6 - 12 months you can choose to either send one of…
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# I have an idea for a new feature for jQuery Terminal
## The new documentation should include
- [ ] Introduction
- [ ] Bash and Linux
- [ ] JavaScript
- [ ] jQuery
- [ ] Not for SSH
…
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Certainly! Here's how you can fill out the issue template for your text adventure game project:
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🔴 Title: Text Adventure Game
🔴 Tech stack: [HTML](https://developer.mozilla.org/en-US/docs/…
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We're going to need a story line, guys! A game can't start unless the story is made. :+1:
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this was done very quickly when the project was at the proof of concept stage, it hasn't been updated much since and it could benefit from a bit of a presentation effort
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So while at it's heart it's still "console-game", the project has taken on a life of its own and deserves a new, fancier name. One that implies its console roots, but has a clever lingual device or r…
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if you want I can translate more things like dialogs in your project
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This is a hack of my own [IFCOMP entry](https://egamebook.com/vermin) (a procedural gamebook). The NaNoGenMo version removes all interactivity, switches from second person to third person, and keeps t…