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Hello, the game i am using only makes screenshots in tga format.
Is it possible to make it work?
currrently i use tga2png.exe and "TotalFolderMonitor" to convert files automatically
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The function of "save_mesh" could save obj/ply models to local, together with an optional .tga image. What does this image represent?
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The idea is to be able to mix different diff, norm, spec etc. maps inside a shader, to create new materials without having tons of redundant texture files.
So in a shader this would look like that:…
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``` r
esources = {
specularTex = "specular.tga",
splatDistrTex = "dist.tga",
splatDetailTex = "nil",
splatDetailNormalDiffuseAlpha = 1,
splatDetailNormalTex1 = "metal.tga"; -…
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This is not much an issue but a general question regarding the patch. I am highly interested in making multi-language patches for galgames such as White Album 2 (WA2). I am interested in what tools y…
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```
Requested by EvanR@irc.freenode.org/#sdl.
http://www.organicbit.com/closecombat/formats/tga.html
We would save only the 8-bit variant with palette.
Loading is done by SDL_image, I think.
```
Or…
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```
Requested by EvanR@irc.freenode.org/#sdl.
http://www.organicbit.com/closecombat/formats/tga.html
We would save only the 8-bit variant with palette.
Loading is done by SDL_image, I think.
```
Or…
-
```
Requested by EvanR@irc.freenode.org/#sdl.
http://www.organicbit.com/closecombat/formats/tga.html
We would save only the 8-bit variant with palette.
Loading is done by SDL_image, I think.
```
Or…
-
```
Requested by EvanR@irc.freenode.org/#sdl.
http://www.organicbit.com/closecombat/formats/tga.html
We would save only the 8-bit variant with palette.
Loading is done by SDL_image, I think.
```
Or…
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Hello Viktor!
Do you plan to support textures in the future?
- dds: https://p3dm.ru/files/auto/tanks/14194-is-2.html
- tga: https://p3dm.ru/files/auto/tanks/13814-t-34-85.html
h8nor updated
3 years ago