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https://gdyg.github.io/#/post/5
GDYG | 个人博客
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Hi everyone. This article series looks promising. Have someone implemented one of these in Three.js? I'm interested in the SSAO especially. In this case I would ask for details before doing it all mys…
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[@belltyler](https://twitter.com/belltyler) wrote [on Twitter](https://twitter.com/belltyler/status/567412832254558208):
> [@zachkinstner](https://twitter.com/zachkinstner) First off, amazing work on…
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Hi @EdwardLu2018, I'm trying to apply the transformation matrix to a 3D object from Three.js, but I'm having some issues, have you tried that? Thanks!
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As it looks like we're working towards removing THREE.js as a dependency (#22).This issue breaks that out into its own issue with a listing of sketches so we can update progress.
I am unsure of the…
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Hi,
I am embedding some three.js 3D models in different reveal.js slides this way:
```
```
The loaded model1.js file is the following:
```
document.addEventListener('DOM…
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http://strelz12.cs.usm.edu/physics/
This example has three.js rendering running in the main javascript thread and ammo.js running independently in a webworker
result is a HUGE improvement in perform…
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The function lookAt() in the Object3D in revision 88 and above of three.js has been changed, so there caught a problem that mesh can't be seen.
then I modified: "centerHigh = new THREE.Vector3(center…
Ltyro updated
3 years ago
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The old module:
https://www.npmjs.com/package/three-glslify
Currently ThreeJS users have to handle uniforms/attribs manually, would be nice to have that pulled out of gl-shader.