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How would one apply physics on animated model such as collision, impulse etc.? I can't find anything on a subject in google.
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**Is your feature request related to a problem? Please describe.**
It would be nice to have a standardized way of rendering an image via a command line tool. This would allow one to automate r…
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ChatGPT wrote a ticket
## Dependent on
- [ ] Amazing LOD system
## Stories
Mesh shaders will expand the capabilities and performance of the geometry pipeline. Mesh shaders incorporate th…
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We're using BVH to boost the performance of a small number of features in a larger app, computing the bounds tree before adding the associated mesh to either a group or a scene. This works well, but a…
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How did you implement SolidHatch in DxfViewer?
I am amazed at the incredible performance.
I'm curious as to whether you did the triangulation separately or used another method.
I want to se…
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@jasondavies thanks for the awesome module, its performance is mind-blowing! Still scratching my head over the following issue though:
In most algorithms, you don't just sort a set of numbers without…
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**Is your feature request related to a problem? Please describe.**
We have a simulation using Three.js making use of both skinned meshes and morph targets. We want to be able to export a static mes…
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**Is your feature request related to a problem? Please describe.**
It is very unclear how to use this library with an InstancedMesh containing many instances of the same geometry.
**Describe…
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**Describe the bug**
Initializing GenerateMeshBVHWorker resulting on error even when I not using it, also I'm not really sure if this even a bug. When using generate method resulting on undefin…
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I've been working on building intersection and collision detection features for Open3D (I wrote the `Line3D`/`Ray3D`/`Segment3D` classes and have been working on triangle intersection and closest poin…