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Given the following how do I give it a set of maps to rotate through, while staying in gungame??
Currently when the map ends it switches to attrition
```yaml
---
version: '3'
services:
tit…
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Its useless trying to do all these "bad" standards in Leaf v3. We need to build the good foundation for Halo 5 / Destiny / Titanfall / whatever the hell gives us stats.
So these things need to go
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`SCRIPT ERROR: [SERVER] Speed(18000.000000) is greater than sv_maxvelocity(12100.000000)`
Clips highlighting the issue:
https://medal.tv/games/titanfall-2/clips/oSLZUbQaha6jj/d1337VsDZn4s
and
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## Title
Movement is a pillar of your game : it shouldn't suck
## Notes
- moving is a massive part of your game
- it often feels horrible or is very tedious
- you don't need to be a platfor…
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The game will need some unique features to Roblox. I haven't seen a game on Roblox with Titanfall movement before, and it would be a nice addition. We can start this by making an engine that will repl…
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Visualising brushes would be really handy
Especially clips & triggers in map formats where they aren't renderable (IW & Titanfall engines)
Generating bounds for brushes would also be nice
Tho I t…
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First of all, I think by now we can drop all mentions of TCP port entirely
Second of all, https://github.com/pg9182/northstar-dedicated#quick-start still makes it seem like TCP is required. The Doc…
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Hear me out. The first thing I think of when using this mod is Titanfall 2's advanced movement, The satisfaction of pulling off a chain of wall jumps with this mod hits exactly the same way it would i…
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I'm not a streamer, but I would like to see Titanfall 2 streamers that use this mod be able to get back some of the joys of rivalry when they play in multiplayer.
I think the "Unknown" function sho…
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Tracking coverage percentage for `README.md`
### Lumps
- [x] Entities
- [x] Planes
- [x] TextureData
- [x] Vertices
- [ ] LightProbeParentInfos (stub)
- [ ] ShadowEnvironments (stub)
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