-
Would it be possible to support grid fin? I unfortunately don't have the knowledge to implement it by myself.
-
Hi,
I noticed that there is a lot of overlap between what you guys are working on and what I have been doing with https://github.com/DynoRobotics/unity_ros2
My main goal is to use Unity as a lar…
-
Just an idea, probably quite complicated to get the engine to work with WebGL, browser restrictions and so on. However, the audience one can reach with shiny 3d web applications / browser games is hug…
-
Hi,
I ported the project to C#/Unity, it seems to run correctly, albeit very slow (around 5-6FPS if solving every frame, on a high-end laptop).
One line I had to comment out is in bold below:
…
-
Hello, I'm shocked by your NPBehave.So I want to do something for him.Among them, visual editing behavior, Chinese documents (because I am a developer from China), please stay tuned!
I will finish it…
-
Running driftsync server locally, and two driftsync C# clients: one on the same machine as the server and another one on a remote LAN machine.
I'm having a noticable difference in the global timestam…
-
## Why are we using protobuf?
We are using protobuf so that we can add fields to messages, even if we already have some existing messages that we still want to be able to use, without having to con…
-
### Bug summary
`markevery[float]` is supposed to result in evenly distributed markers, but when y-data is noisy, its effect seems to "gradually" fade away.
### Code for reproduction
```Python
impo…
-
Hi, as far as I checked the only UWP app in 3dtoolkit is the one for hololens implemented with the use of C# WebRTC wrapper. We need both desktop client and server to be UWP applications, so we can re…
-
I want to suggest using a relief map of the seabed. A "flat" biome map, in my opinion, is not at all interesting.
I converted the file _...\Subnautica\AssetBundles\lod3worldmeshes_, which contains …