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Hi,
after compiling the FSR 2.0 plugin for the github source version Unreal Engine 4.27-plus and enabling the plugin inside the editor.
The editor crashes a few seconds after opening the editor.
In…
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Hi im using the plugin for unreal engine 5.4, it works like a charm and its a very good job. But im unable to get a perfect defined 360 image, i keep getting this camera shaking effect like seen in be…
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I've followed the steps in installing and so on to the point where you build but it won't build properly.
The error message i get is "THe following modules are missing or built with a different eng…
muro8 updated
6 years ago
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When trying to make the packaging of the project in UE 5.4, I get an error when cooking the material that prevents me from continuing the process.
UATHelper: Packaging (Android (ASTC)): LogInit: Di…
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I get this errors when I try to package the game
can anyone help me fix it ?
UATHelper: Packaging (Windows): Log file: C:\Users\wailw\AppData\Roaming\Unreal Engine\AutomationTool\Logs\G+Unreal+e…
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I'm trying to play a .mp4 file (h.264) via a widget blueprint, which works fine in the editor/via remote streaming. Deployed to the device the widgets stay black and nothing starts playing.
I also t…
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How do I install Apex into unreal engine 4? I am tryin to use the Nvidia physics plugin to create destructible environments in my game. Please help me create a step by step instruction solution wi…
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**Describe the bug**
I tried streaming motion data from Vseeface into UE via VMC, and it worked fine in the editor, including the "simulate" and "PIE" modes. However, the motion data was not streamed…
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Hi!
After the introduction of plugins in the new project, packaging will prompt the following error.
LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms
LogTurnkeySupport: Project re…
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I can’t use my UE 5.4 project with DTU because the requirement to have deformer framework makes my project completely unusable due to random consistent crashes. If I disable deformer framework my proj…