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I went ahead and took all the entries that had a `wikipedia.pageId` property and queried to see if they have a WikiData page.
Results
```
java Q251
javascript Q2005
c Q15777
python Q28865…
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This compiles successfully, but it shouldn't:
```unrealscript
class MyActor extends Actor;
var int Target;
function doStuff()
{
Target = 123;
}
```
If I comment out the `var int Target…
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Type: Bug
This setting doesn't work anymore:
"csharp.referencesCodeLens.enabled": false
I'm seeing the count everywhere regardless of property set to false in User Settings (`AppData/Roaming/Co…
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It will be nice to allow UTEngine to have a headless mode that just parses media files and scripts from a Unreal/UT installation. This will allow to run different versions of demos in the CI to ensure…
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As you can see from these two attached screenshots, the progress message (the message which in this case is yellow and states "You have the flag, return to base!") disappears when the player opens the…
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LWOTC has a few `IsModInstalled()` checks, including in hot code, like `GetToHitAsTargetModifiers()` in `X2Effect_SmokeFlankingCritProtection`.
This is suboptimal to the point where it can cause s…
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**Describe the bug**
Snippets (and other) intellisense extremely slow to show completions (8-10 seconds) on vs code.
Deno output shows:
client asked to cancel request 130, but no such pending req…
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Hi,
For a very very long time, CVE-2004-0608 has never been considered fixed for UT99 because the latest patch (451b) was vulnerable.
In the ReleaseNotes of 469* we can read that you "Fixed several …
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For example during monsterhunt, some maps go crazy with creaturefactories, so i run killall creaturefactory (not a good choice to solve that specific issue, but that aside).
The command doesn't say…
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I'm using the latest version of OldUnreal, with a fresh GOG install copied from a Windows machine.
Here's the error I get when trying to run the game:
Some more info about my setup:
MacOS 10.…