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Hi! Thanks for releasing the code.
I have a few questions on how to get the partial UV texture map.
In Section 3,1, as mentioned in the paper, the IUV map of an input image is predicted by usin…
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**[Original report](https://bitbucket.org/thomthom/quadface-tools/issue/33) by me.**
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Insert Loops doesn't preserve UV Mapping.
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hi! thanks for the great repo, looking forward to trying it out.
do you support/have plans to support accessing the grayscale and AHAT depth/nir camera intrinsics, perhaps a way to get a uv-mapping…
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Hello, thanks for great work!
I wonder how do I make 'UV_Processed.mat'.
I want to make a figure which visualize uv coordinate on other pose of SMPL template.
To be specific, the SMPL template wi…
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Hello,
I am not sure if authors intended to write a book as step by step tutorial, but you can consider changing a content of this paragraph.
"To start creating a UV texture, you need to switch to…
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设备:米家智能晾衣机
型号:[hyd.airer.znlyj5](https://home.miot-spec.com/s/hyd.airer.znlyj5)
问题:无法点击下降按钮(下降按钮灰色)
参考:#1203
代码:
'hyd.airer.*': {
'main_miot_services': 'airer',
'switch_prop…
hzonz updated
2 weeks ago
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```
Texture mapping is currently not fully supported in VideoEngine, only GU_UV
mapping is realized.
Support for sceGuTexProjMapMode(mode) is missing.
/**
* Set texture projection-map mode
*
* A…
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Hi, is it possible to make a layer that's last in line in the fragment shader renderer. The reason I ask is because I'm trying to create a an AlphaGradient Layer, essentially the same as the Gradient …
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I am trying to recreate the **point correspondence** between two images from the navi dataset (not just the error evaluation, but the actual image mapping), but there seems to be a translation between…
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![image](https://user-images.githubusercontent.com/77055841/133069208-bb38c812-9317-499c-8845-3becd041d2e8.png)