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## Environment
ShaderGen/ShaderGen.Build [1.2.0-beta3](https://www.nuget.org/packages/ShaderGen/1.2.0-beta3) from nuget.org
Windows 10 Pro 18362.418 (1903)
.NET Core SDK 3.0
JetBrains Rider 2019.3…
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Based on the MAUI usage, I was wondering whether you had an approach that would work under Linux.
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On newer releases of some Linux distros (namely Arch), libdl can no longer be loaded correctly, so any library relying on this fails to load (including Veldrid).
I believe a fix for this issue has …
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Nowadays, PBR shader material is basically a de-facto standard.
Given that almost anybody using Veldrid will have to use PBR, maybe it could be worth to implement a default PBR shader (hopefully wi…
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Hi I'm new to Eto and Veldrid , I want to develop interactive mobile apps using these two libraries the reason is to use one UI codebase with shader powered UI (game development approach ) , Is ther…
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Great repo, PBR makes Veldrid easier to use. I've seen your VeldridGlTF, and there are things to mention:
1. It is not necessary to implement a file system (IFile, IFolder abstractions). We can use…
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```cs
using System;
using Veldrid;
using System.Threading.Tasks;
using Veldrid.Sdl2;
using Veldrid.StartupUtilities;
namespace OhBoi
{
class EntryPoint
{
static void Main(string[] args…
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A UWP using Veldrid 4.7.0 compiles in Debug but not in Release Mode with the following error
>
This can be fixed using a version of Veldrid version excluding its Vulkan part.
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Check whether multiple screens could respond to the same element click
https://github.com/Helco/zzio/blob/892495119f382361ef6bc40a0c584dee2e6a86c4/zzre/game/systems/ui/BaseScreen.cs#L92
```csharp
…
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OpenGL works fine (excluding the horrendous performance) but when switched to Metal backend, the window is black and occasionally white if you angle the camera to certain positions.