-
The current import spec is trying to solve two problems at once.
The first is basically you have the concern of where is the source code in this project?
And the second, which is a more logical…
-
I get the following when running `build_octree`:
```
target/release/build_octree --num_threads 16 ~/Input.ply --output_directory ~/Octree
Determining bounding box: 1909129216 / 1909129216 [======…
-
[Marketplace](https://marketplace.xbox.com/en-US/Product/Blue-Dragon/66acd000-77fe-1000-9115-d8024d5307df)
Tested on (https://github.com/xenia-project/xenia/commit/ab2edf9c8243f8b74444895a750df5383…
-
**Introduction**
```
(root@nebula) [basketballplayer]> LOOKUP ON player WHERE properties(vertex).name == "Tony Parker" YIELD properties(vertex).name as name
[ERROR (-1009)]: SemanticError: Ex…
-
# The Shader Permutation Problem - Part 2: How Do We Fix It?
[https://therealmjp.github.io/posts/shader-permutations-part2/](https://therealmjp.github.io/posts/shader-permutations-part2/)
-
Mesh offsetting seems very useful for adding tolerance to parts, especially when combined with face selection.
~~I wonder if I can just offset each vertices according to their tangent? Although we…
-
It would be useful to be able to create subgraphs that restrict all traversals and manipulations to only part of the mesh. Is there such a functionality currently (cannot seem to find something like t…
-
#1042, fixes so that varying inputs are created for all but boolean and string properties. The focus for hardware shading APIs (e.g. GLSL) and tbd effect on software shading APIs (e.g OSL)
This is …
-
Hello is it currently possible to preserve the original normals and uvs of the mesh after the shattering.
If it is not, is it hard to implement ?
-
- [Machine Learning on Local or Cloud based NVidia or Apple GPUs](https://github.com/ObrienlabsDev/blog/wiki/Machine-Learning-on-local-or-Cloud-based-NVidia-or-Apple-GPUs)
https://github.com/Obrienla…