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## Is your feature request related to a problem? Please describe.
With jump being bound to the Index stick click, physical locomotion and avatar anchors are a pain to use with Index controllers. The…
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I would be very interested in being able to use the Vive controller as a remote controller, as with the space craft on the table in The Lab.
I already have the craft set up in the Unity Scene, contro…
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Hi. When I run htc vive status everything is ok but in unity editor controllers are invisible. It does not see controllers. I'm using unity 2018.4.8f1 version. When I play my project camera is working…
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Hi there, this work really looks great.
Could you recomend a special VR Headset to run a "normal" software engenier desktop (IDE, many terminals, many webbrowsers)?
In addition on normal work I need…
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## Description
Thank you very much for your support! I'm an HTC VIVE XR ELITE user, and I've successfully installed ALXR following the installation steps. I've also managed to achieve facia…
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### Is your feature request related to a problem? Please describe.
The VIVE Full Face Tracker for the XR Series has been released, however, it lacks support for SRAnipal features. Additionally, both …
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Hello,
I am a developer doing openvr related development, but this is my first exposure to openvr
I read something about OSVR online and wanted to ask if OSVR can help me with the needs described be…
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When teleporting longer distances (let's say more than about 1 meter) with the vive teleporter (https://github.com/Flafla2/Vive-Teleporter) the held object is detached and falls down. Why is this and …
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Is there a way to disable the Bluetooth or Wi-Fi signals in the Vive Tracker 3.0?
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Hi,
Thank you for providing a ROS package to properly receive transform and state button.
Is it really specific to HTV Vive or any VR headset should work with your code ? (with minor modification…