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Using tabby is complicated by needing a different configuration depending on the hardware and versions of kernel modules in use on the host machine.
tabby recently gained support for a vulkan backe…
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Thanks for the FOSS!
Suggestion for future possible backends runtimes: Vulkan, OpenCL, SYCL/OpenVino/intel GPU, AMD gpu/ROCm/HIP.
Vulkan and OpenCL both have the possibility of being very port…
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I have recorded two videos to demonstrate the issue, one is the game running under proton, without gamescope, one is running the game under proton with gamescope. The game is Kerbal Space Program.
…
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⚠️ **Issues not using this template will be systematically closed.**
**Describe the bug**
High end devices (Samsung S22 ultra) fails (app crashes) to load a larger model (over 10K renderables) wit…
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### Version/Branch of Dear ImGui:
ALL
### Back-ends:
imgui_impl_vulkan.cpp
### Compiler, OS:
all
### Full config/build information:
all
### Details:
The current swapchain (re)build code does …
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### Version/Branch of Dear ImGui:
master
### Back-ends:
imgui_impl_vulkan.cpp + imgui_impl_glfw.cpp
### Compiler, OS:
Arch Linux GCC 14
### Full config/build information:
_No resp…
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## Issue
- Gamescope crashes when starting Proton Games in it.
- ~~Only occurs when using the DRM backend and doesn't occur in nested mode~~
- The regression occurs from commit [dd77e4d](https://gi…
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Hi, i've found a bug with the implementation of the mipmap generation in
```
void TextureVK::resolve function.
```
Currently it only generates mipmap for one of the faces of the cubemap as seen…
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I`ve tryed a lot of times to run it on Counter Strike 2, but without success.
when running native with gamescope and wayland i got this error:
```
[gamescope] [[0;31mError[0m] [0;37mxdg_back…
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When trying to play the latest version of [Hypermine](https://github.com/Ralith/hypermine) on my older laptop, I see the following error message:
```
2024-09-10T23:00:36.823502Z ERROR Validation Err…