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Metal, D3D12, and Vulkan all have facilities to issue draw calls and resource updates on the GPU.
# Motivation
Traditionally, object scene graphs exist on the CPU, and CPU code traverses this sc…
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I was wondering if you had any recommendation as to where to go after reaching the last chapter, since I know there’s missing content, would you recommend continuing with the vulkan-tutorial, if so wh…
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https://gpuweb.github.io/gpuweb/#dom-gpuaddressmode-clamp-to-edge
> I just wanted to check: The clamp-to-edge definition in the API spec says coordinates are clamped to [0, 1].
> That's slightly …
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This is very cool, I always wanted to use "CUDA only" software in other hardware like though Vulkan.
I've installed Tencent's ncnn for python (had to clone and compile, pip couldn't find ncnn wheel…
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It's nice to have a graphic library that works as Unity plugin.
I'm trying to write a fluid simulation/rendering lib that is supposed to work both as a standalone executable and an Unity plugin, Di…
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### Godot version
4.1.1.stable, master [4714e9589]
### System information
Godot v4.2.dev (4714e9589) - Arch Linux #1 ZEN SMP PREEMPT_DYNAMIC Tue, 08 Aug 2023 22:13:48 +0000 - Wayland - Vulkan (Forw…
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MoonRay currently relies on (proprietary) NVIDIA technologies to function, and falls back to the CPU when needed. It would be better to instead support Vulkan, which also works for compute, and is an …
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# Template
* Version of vulkano: 0.32.0
* OS: Mac OS 13.1
* GPU (the selected PhysicalDevice): TODO
* GPU Driver: TODO
* Upload of a reasonably minimal complete `main.rs` file that de…
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We need to plan how we want to approach supporting the new graphics APIs: Vulkan, DirectX 12, and Metal.
These new APIs are more verbose and require more setup code to do similar things as previous …
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I upgraded to the latest Nvidia drivers yesterday (515.48.07), on my Optimus laptop, running Manjaro.
Gamescope won't run for me:
```
~ > gamescope -r 30 -- vkcube
No CAP_SYS_NICE, falling bac…
ghost updated
11 months ago