-
Hi, I have a scenario where occasionally I need to generate a large mesh. I want to use a compute shader to run a noise function and marching cubes. The only compute shader example I see is directly t…
-
For GPU emulation on GNU/Linux and Android, as well as Windows 8, and Windows 7 until 12on7 is integrated into Xenia, it's necessary to use either OpenGL or Vulkan.
OpenGL and OpenGL ES can be cons…
-
### Godot version
4.0.stable
### System information
Windows 10, Vulkan API 1.2.131, Forward+, Intel UHD Graphics 26.20.100.7926
### Issue description
Launching Godot from RenderDoc will crash if …
-
* Uniform texel buffers permit loads on a buffer view, with value-conversion similar to image reads. See Vulkan's [13.1.5 Uniform Texel Buffer](https://www.khronos.org/registry/vulkan/specs/1.1/html/…
-
This may be anecdotal, but after yesterdays 400MB update that added compute shaders, Dota 2 went from 60fps stable @ 1440p on my Radeon Pro 560 4096 MB to struggling at 30-40 fps. I had to lower the g…
-
What's the status of this project?
I've been looking for a simple compute framework (like sokol_gfx)...
ib00 updated
10 months ago
-
As needed by SS-22 and SS-111
Solved when ~godotengine/godot#58927~ godotengine/godot-proposals#8006 is solved.
-
### What happened?
I used termux to compile llama.cpp with gpu. and i found that the response speed has been slower and they are all errors。
like:
![image](https://github.com/ggerganov/llama…
-
### Tested versions
Reproducible: Latest master v4.3.rc.custom_build.e343dbbcc, 4.3 betas 1, 2 and 3.
### System information
Godot v4.3.rc (e343dbbcc) - Android - Vulkan (Mobile) - integrated Adren…
-
Different hardware running the same algorithm may need dramatically different threads-per-threadgroup values in order to get good performance. A small device may need a small value so the register fil…