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## Describe the bug
When exporting a video, the export always appears to fail saying "error, check log"
Looking at the logs, I see the same exact error from any attempt to export video,
```1:38:…
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Link to crashdump: https://pastebin.com/W5CnaKCd
### Additional comments (optional)
Error on console:
```php
[06:04:39.659] [Server thread/CRITICAL]: RuntimeException: "Index invalid …
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### Describe the bug?
We have a headless that has the `SessionAccessLevel` set to Contacts+ ("FriendsOfFriends" in the config) and hidden with a `customSessionId` set. We've not been able to use pr…
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10.01 20:15:15 [Server] INFO Players: Malaeus
10.01 20:15:07 [Server] INFO Amenti Test Server - 1.7.2
10.01 20:15:02 [Server] INFO Malaeus: FAILED.
10.01 20:15:02 [Server] ERROR Failed to Create/Load…
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## _I confirm that:_
- [x] I understand that if I do not agree to the following points by marking the checkboxes my issue will be ignored.
- [x] I have searched existing [issues](https://github.…
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### Describe the bug?
Assisting a user with an odd occurrence posted about in discord https://discord.com/channels/1040316820650991766/1277922399916130377 where selecting an object with a `Light` c…
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So, after looking at breadcrumbs from the other crashes we still have, what I'm seeing is a really weird phenomenon where the player enters a new game state, but then *somehow* returns to the Intro st…
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**Describe the bug**
The game runs extremely slowly. CPU & GPU utilization is < 40% and FPS is below 20 once complex routes and larger numbers of vehicles are in play.
Please find screenshot of Ta…
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func (m *Move) Handle (request ziface.IRequest){
//1 解析客户端传递过来的protobuf
protoMsg := &pb.Position{}
err := proto.Unmarshal(request.GetData(), protoMsg)
if err != nil {
fmt.Printf("move route…
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### Describe the bug?
While working on a mod, I found that I would get this error:
```
System.IO.FileLoadException : Could not load file or assembly 'BepuPhysics, Version=2.4.0.2, Culture=neutr…