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**Describe the bug**
Sometimes, Vortex doesn't enable plugins (esp, esm, esl) when being deployed
**To Reproduce**
Steps to reproduce the behavior:
1. download a mod with a .esp included
2. Cli…
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First, thanks for writing this. I've been looking for a solid set of documentation for FOMOD for a while.
I'd like to help out by contributing language (or a section) on how to structure the mod b…
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Grouping settings fixups and todos:
306:
- [x] Most code paths in bosh.InitSettings are broken - fixed in d4309cca4a2a08f1489bae2ec88ec84cf0b09780
307:
- saved load orders should NOT go to Bas…
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Oblivion's bUseMyGamesDirectory=0 ini parameter is extremely handy to have multiple self-contained Oblivion modded installs. I have one for Nehrim, one of modded Oblivion, one that I keep around as a …
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At best this will prove just a docs fixups
At worst...
- [ ] add info on the docs on how to export a jpg for Bash to show as preview
- [ ] did the class checkbox ever display anything ?
- [ ] regressi…
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I'd want to make space for introducing separate projects for test cases, and also, break up main CBash sources into static lib packages, with the least possible dependencies with one another.
Also, i…
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Properly reimplement shell operations - in the `shell = None` path
- [x] CoSaves - remove this class and integrate cosaves moving in SaveInfos - must be atomic! See ugly hacks in basher.SaveList#OnLa…
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We talked about this on (#9), and since the I've been investigating a bit what options are out there, I thought I'd dump what I've found in an issue for future reference.
First, the links:
- The [LZM…
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It seems to fail when I have to many mods that would end up being "masters" for the Synthesis.esp
I guess this can be fixed by adding a INCLUDE or EXCLUDE list of mods in the settings, so the patch…