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This is where we dump bugs related to Windows Media content not being fixed or bugs that are introduced by the content conversion.
Starting with a Stardew Valley WaveBank, which interestingly doesn…
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I can't seem to fix this one, iv'e fixed all the other ones
Error 3 The best overloaded method match for 'Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawString(Microsoft.Xna.Framework.Graphics.…
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Right now the Audio API provides SDL_GetAudioStreamGain() and SDL_SetAudioStreamGain() that modify the gain of an audio stream.
It would be useful to implement SDL_SetAudioStreamGainChannelMap(), S…
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I wonder if this neat reimplementation can support Linux. I tested it in ArchLinux but I had the modify one path to a font file (PR #4) to fix one issue, however, the game will crash after the first i…
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There is a second day crash on Mac OS for both 10.10 and 10.12, After connect to host, the first day works fine. After slept and trying to start second day, it crashes. This would also happen on the s…
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```
C:\MonoXna\src\MonoDevelop.Xna\XnaProject.cs(33,33): Error CS0115:
`MonoDevelop.Xna.XnaProject.OnItemAdded(object)' is marked as an override but
no suitable method found to override (CS0115) (Mo…
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Hello,
I managed to build my FNA (XNA implementation, like MonoGame) game with CoreRT, but there is a problem with Marshal.GetDelegateForFunctionPointer.
>Unhandled Exception: Microsoft.Xna.Fr…
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getting regular client crashes on multiplayer with
```
Unhandled Exception: System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other mem…
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```
Implement the Microsoft.Xna.Framework.Content.Pipeline.FBXImporter namespace.
This will involve utilizing the FBX SDK which is only available as a C++
lib which introduces cross platform issues. …
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```
Exception "ArgumentException: An element with the same key already exists in
the Dictionary."
Line 102 assumes that each animation will only be added once.
102: masternode.Animations.Add(anim.K…