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Hey, just spotted a couple of steps that are missed on the build settings docs.
1. import TMP Essential Resources for TextMesh Pro
2. Enable "ARKit Uses Facetracking" on UnityARKitPlugin > Resourc…
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> This is the only animation i found in examples/apps/remote_control_cozmo.py.
```
default_anims_for_keys = ["anim_bored_01", # 0
"anim_poked_giggle", # 1
"anim_pounce_success_02", # 2
"anim_b…
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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.17134 |
|Architecture | x64 |
|Application Version | 0.18.6 |
|Process | renderer |
#### Message
Game no …
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Besides VQA, do we know of more domains in which bilinear methods have been effectively applied?
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Just stumbled across a Drupal module that allows to have a tip of the day at the webpage. https://www.drupal.org/project/quotations
Question is, where to show. Best would be the front page, but th…
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I'd like to suggest the deprecation (removal) of the [Blender, 3DS Max and Maya](https://github.com/mrdoob/three.js/tree/dev/utils/exporters) JSON exporters for two reasons:
- The exporters are not…
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## Problem
To me it makes sense that we have two classes that represent the Neopixel rings and the LED matrix. Since the rings are only currently used as eyes I see the name acceptable. However, the …
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Hi NumesSanguis
Generally animators like to record curves in their software for ease of editing.
The following Github project is a class to record animation curves in Unity and may be helpful to…
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How are you doing @powroupi ? :smile: I hope that you are doing well.
Example bone morph location and rotation data:
>>> bpy.context.active_object.mmd_root.bone_morphs[0].data[0].location
Vect…
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待编辑部份
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