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This thread is to come up with a better serialization function. The main problem with the current one is that it serializes the whole stack.
One possible workaround is to save just the current line, …
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I'd like to request write access to the sound buffer so that we can programmatically generate audio in real-time. I mean something like Unity's [OnAudioFilterRead](https://docs.unity3d.com/ScriptRefer…
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Use the dissolve shader from the 3.1 release trailer to show how to use a procedural noise texture and create an impressive effect. We can rewrite it in visual shader for the visual shader tutorial.
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https://unrealcpp.com/rotating-actor/
Taking a look at Unreal engine C++ code what it is supposed to do is rotate and stuff, and this doesn't look to bad in terms of the boilerplate code. Can it be…
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Using the current 3.1 release on linux, I can build the module just fine and the demo loads as well.
However, checking the actual procmeshes, I do not see any script (should be the .gdns, correct?) a…
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**Godot version:**
Official 3.1.1-RC1
**OS/device including version:**
- Development:
- Hardware: OpenGL ES 2.0 Renderer: Gallium 0.4 on AMD POLARIS11 (DRM 3.27.0 / 4.19.0-0.bpo.2-amd64, LLV…
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**Godot version:**
3.1 stable
**Issue description:**
Environment map is reflecting through geometry on the default material (possibly because of Fresnel reflection which brings other ugliness wit…
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https://godot.readthedocs.io/uk/latest/classes/class_array.html#class-array-method-shuffle
if you use that, you restarted your game, from the editor, you will have the same values over and over aga…
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Hi, I wanna know what's the current status of Godot for blind and deafblind gamers, since I wanna develop games for such demographics.
I do understand there seem some MIDI capabilities already on g…
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There is no way to add an area2D in the Tilemap.
Immagine I want to do a platformer where there is water. All the water tiles are supposed to be an Area2D.
It would be cool, if I can set up a spec…