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Compiling with 16 llvm threads eats the whole RAM and Swap. Even when the game is closed, the memory isnt freed.
Tested on i5-13450HX (PS3UPDATE.PUP)
![20240330_052351.jpg](https://github.com/RPCS3/…
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## Precommit CI Run information
Logs can be found in the associated Github Actions run: https://github.com/ewlu/gcc-precommit-ci/actions/runs/11225913811
## Patch information
Applied patches: 1 -> 1
A…
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Hi, thank you first and foremost for continuing to work on this emulator. I am currently trying to compile a libretro core of the latest code from this repository as well as the one created by @mkwong…
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Version:
Snes9x v1.62.3 for Windows 64bit.
Game:
Bishoujo Senshi Sailor Moon SuperS - Fuwafuwa Panic
Issue:
When you beat the game, the credits are missing some of its background animations. …
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**Describe the bug**
Go to declaration determines the wrong symbol.
**To Reproduce**
Asking declaration of a struct member is redirecting to a wrong module (which is also not included):
```
m…
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Same as #12599 for macOS arm64 on CI
Currently we're building x64 for Linux but not arm64
We should have CI build the arm64 version just to ensure we don't break compilation on new commits, even…
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https://hh.gbdev.io/game/shock-lobster
- [x] cartrige type $03 に対応する
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I was able to reproduce an issue similar to the [recently fixed pro guitar trainer bug](https://github.com/hmxmilohax/rock-band-3-deluxe/issues/423) with the pro keys trainer, where the trainer would …
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Currently does not identify trap tiles in front of some doors as traps that should be relocated. It also doesn't mark them. It should probably at least mark them (by changing the upper-right PPU til…