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Godot version: 3.0.2
OS: Windows 10
Sorry if it doesn't fit here, I'll try to keep it short.
2D platformer shooter. I use RayCast2D in bullet scene so I can get collision point (to instance ani…
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**Godot version:**
any
**OS/device including version:**
I presume any. But Windows affected.
**Issue description:**
By default Godot Editor using Tabs as Indent. But all examples in Internet …
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Ok. It would be cool to see some kind of 2D platformer featuring Monika. It could be a representation of Monika's realization about how she's trapped in a game. The end goal would be to hug MC. Or som…
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**Godot version:**
3.1 stable (same problem on 3.1.1RC1)
GLES2, Android
**OS/device including version:**
Nexus 7 (2013), Squalcomm Snapdragon S4 Pro, Adreno 320
Android 6.0 Marshmallow
Other …
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**Godot version:**
3.1-stable
**OS/device including version:**
Debian (Raspbian) Stretch / Raspberry Pi 3 Model B
**Issue description:**
I have a `GLES2` project with no shaders (that…
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**Godot version:**
3.0.6
**OS/device including version:**
Macbook Pro mid 2014
MacOS Mojave
i5 2.8Ghz dual core
16GB RAM
500GB SSD
Intel Iris 1536MB
**Issue description:**
I have a rathe…
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**Godot version:**
3.1 alpha
**OS/device including version:**
Windows 10 Intel HD 4600
**Issue description:**
A lot of demo projects crash or have a lot of errors and should be repaired befor…
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**Godot version:**
3.1 beta 513b7dd
**OS/device including version:**
Windows 10 x64
**Issue description:**
`move_and_slide_with_snap` is ignoring the `stop_on_slope` argument.
The Ki…
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**Godot version:**
4f4e46edd539b0c26a6b086aa19c303b10de66b1
**OS/device including version:**
Win10 64-bit
**Issue description:**
Was testing the fix on this issue: https://git…
ghost updated
5 years ago
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**Why?**
Even if I design a game to run at a certain tick per second, such as 30 or 60, it should be able to run at much larger ticks, like 240, 480, etc.
While delta time could lead to inaccurate…