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There seems to be a nice physics library for Three.js called PhysiJs. The code is on github at http://chandlerprall.github.io/Physijs/ I was wondering is there any such physics ability and collision d…
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Not just the realm of film.
https://www.youtube.com/watch?v=rtIqTfObXIo
http://www.silencerco.com/products/salvo/
Not sure if it should be as simple as allowing the existing suppressor item for sho…
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First of all, thank you very much for this tool. The robotics community really appreciates it :).
I came across this collada parser as part of the http://robotwebtools.org/ project and most of the t…
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It seems like Three.js now has several exporters/import formats like obj, blender, collada, utf8. Right now I only have blender installed, but I not sure which I should use.
May I know which format c…
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The team need to decide which compounds to synthesise next and it would be good to have 10-20 to focus on.
ESAC made some recommendations:
- Aim for log P between 1.5 and 3.5
- Use more heteroaryls, …
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Seems like I'm finally starting to experiment with something that I've been thinking for a long time.
**The problem**
The current `Geometry` structure is, albeit user-friendly, convoluted and unperf…
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Submitted on Tuesday, April 30, 2013 - 5:23am
Submitted values are:
Name: Sibille Claire
Affiliation: French Association of Standardization, French archival
institutions and libraries
Does this re…
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Hello,
I try to animate a textured character which is loaded with a THREE.JSONLoader. The model was exported from Blender and contains UV's and MorphTargets. The code to animate it is taken from this …
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Hell if I know where to put this, so it's going here until I'm instructed otherwise.
This is loosely based on the Cobra Mk III. In general, I do not intend to recreate the ships from Frontier. Not …
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Come on where is Saker MK 3 ...
Some ideas:
http://wiki.alioth.net/index.php/FFE_Ships
http://wiki.alioth.net/index.php/FE2_Ships
http://wiki.alioth.net/index.php/Oolite_Stations