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Hi, I wanna know what's the current status of Godot for blind and deafblind gamers, since I wanna develop games for such demographics.
I do understand there seem some MIDI capabilities already on g…
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https://godot.readthedocs.io/uk/latest/classes/class_array.html#class-array-method-shuffle
if you use that, you restarted your game, from the editor, you will have the same values over and over aga…
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There is no way to add an area2D in the Tilemap.
Immagine I want to do a platformer where there is water. All the water tiles are supposed to be an Area2D.
It would be cool, if I can set up a spec…
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On 3 it's all right but on 3.1 I have
> parser error method create node is not declared in the current class
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**Godot version:** 3.0
**OS/device including version:** All
**Issue description:**
Recently, I have been working with SurfaceTool and I noticed that some functions don't work with anything but …
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**Godot version:**
Godot 3
**Issue description:**
When changing the scenes .. the RAM Keep raising ... it should get free if the old scene is removed and allocate new memory for the new scene…
ghost updated
5 years ago
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Sorry to bother you in busy pre-release days, happy New Year!
Well, current AnimationTree is working more or less. But when your animation assets size become huge you try to find some ways around t…
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**Godot version:**
72db300
**OS/device including version:**
Windows 10 64 Bit
NVIDIA GTX 960M
Driver v416.16
**Issue description:**
WorldEnvironment has several properties that currently …
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### Proposal for animated models
I have been using raylib for a little [toy project](https://github.com/Lisoph/RaylibTest) and I love it, it works really well. There's one thing I miss though, and …
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With milestone 0.2 almost done, the next area to work on is the map.
Godot's tile map editing tools are still lacking, so I suggest that we use the Tiled map editor with the imported from vnen.
Now …