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I'm not quite sure in which coordinate system does the angular_velocity member of a RigidBody3D stores its value but after trying to understand this for a couple of days now i thought i might open an …
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### Problem Description
I started setting up a gitlab CICD pipeline today for a small project I've got that uses Jolt and ran into some issues preventing my pipeline from successfully completing. Thi…
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![image](https://github.com/AmbientRun/Ambient/assets/5104632/bd211b5a-8976-4e99-8f8c-050bcd9e0d2f)
You can use this minimal repro code (server.rs):
```
use ambient_api::{
components::core…
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Some zk-VM projects (e.g. SP1, Jolt) use a memory argument different from the "double-sorted" memory machine that we implement. I summarized it [here](https://georgwiese.github.io/crypto-summaries/Con…
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The freecam works pretty well, but could still use some improvements, right now it feels a little "floaty" for me, and also seems like the camera is still pivoting around something slightly in the dis…
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**Describe the bug**
I created a very simple map with some height adjustments. The player successfully walks on the ground when working in the editor, but when I export for Linux or Mac, the player …
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I've been working on a game that controls like Amnesia for some time and I used this amazing template to create the player controls around it. It worked flawlessly, but since my game is based around p…
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### Godot version
v4.1.2.stable.official [399c9dc39]
### Plugin version
v1.0.3
### System information
macOS 13.6.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
### Issue desc…
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In my project, I downloaded version 0.13 of Jolt.When the project is running, the engine will continuously add spherical rigid body nodes,and when the frame rate significantly decreased, I found that …