-
Requested by PeterTheThinker (KG6LSE#0881).
With the new context menu on world orbs, deletion of worlds has become considerably easier. There is no longer a timeout for the deletion as there was wi…
-
I'm currently using "shifty": "^2.9.1",
I'm animating several axis of a 3D model, tween() by itself works great in that I can throw multiple tweens at it at once for difference axis and they all ha…
-
(WEB REPORT BY: casualbro REMOTE: 206.221.180.138:7777)
SHIFTY!!!!!!!!!!!!!!!!!!
-
I tried to use this lib on a project that I'm doing with TypeScript, but when tried to install @types/react-hover the package manager cannot find it. So I looked around a bit and here I am.
I want to…
-
We now have this fantastic ability to create behaviours in the event sheet.
We also have the ability to write js code- straight in the event sheet.
But what use is writing js code for your game, w…
-
Is there a reason why `vi_0` is conditionally re-assigned and others aren't? I've not seen the algo, but based on the diagram in the comment, I'd expect there to be changes in other vertex indices bas…
-
Reported by Medra, their Creator Jam world was unable to be saved properly. The dumped world can reproduce this issue reliably.
Log: [SHIFTYWINDOWS - 2020.11.8.605 - 2020-11-08 16_26_16.log](https://…
-
here is my code:
```python
from skimage import data,transform,filters
from scipy import optimize as op
import numpy as np
from matplotlib import pyplot as plt
#建立刚性转换函数(平移,旋转)
def rigid_trans…
-
The obvious solution is to use `oak.IsHeld` and check if the duration is less than 1 frame. The problem with that is that it can miss inputs if the game lags.
One solution that should always work i…
-
In 2019 I spent a considerable amount of time trying to get various emulators to build under Serenity. I was successful in getting nesalizer to build and the second most promising seemed to be hatari …