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## What just happened?
Comparing normal maps with the current SL PBR build vs my external editor, SL's normals are considerably less intense than my editor.
## What were you doing when it happened?
C…
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## Bug report
### Required information:
- Operating system and version:
- Ubuntu 20.04
- OpenRMF installation type:
- source
- OpenRMF version or commit hash
- git main branch
- …
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Not sure if this is by design but the material appears pink wnen building for webgl
Unity version : 2020.3.7f1
Plugin version : URP 10.5/1.5.1,1.5.2
![WebGLError](https://github.com/soupday/cc_un…
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Texture the front overhead panels, as well as all the knobs, buttons and switches.
Task List:
- [x] Complete Base Color
- [ ] Bake Textures in 4k
- [ ] Panel Labels Completed
- [ ] Texture Butt…
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The **PS2** version of **HL1** had not only fixes, but **also it has reworked rooms and added extra detail**. All the changes that weren't done due to the ( _horrible **PS2**_ ) performance ( like mov…
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## What just happened?
When using the Local preview feature, my normal/bump texture looked fine, but after uploading the .png, the image appeared significantly different (way lower quality and compres…
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### Godot version
4.1.1-stable
### System information
Windows 10
### Issue description
According to the [GLTF 2.0 specification on materials](https://github.com/KhronosGroup/glTF-Tutori…
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I'm trying to implement platform-independent compressed normal maps that use Z reconstruction in the shader.
It looks like this is the correct way to save a two-channel image:
```
m_comp_params.m…