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The default view for images seems to be RGBA which is fine for most use cases but in VFX an alpha channel can be ignored since the composition doens't have to rely on an Alpha to be there. Yet it is e…
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Type: Bug
Whenever I'm trying to use "Save as", by shortcut or by clicking the file menu, the resulting dialog will be hidden *below* the main Visual Studio Code window. As a result, the editor wil…
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Here's an example of broken output:
![image](https://user-images.githubusercontent.com/7525026/215338480-2058a277-b8de-4608-b14b-7021b2a8841e.png)
[Here's an illustration of what's going wrong w…
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### Preliminary checklist
- [X] I have read the [README](https://github.com/uazo/cromite/blob/master/README.md).
- [X] I have searched the existing issues for my problem. This is a new ticket, NOT…
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Type: Bug
VSCode keeps finding pylance errors with the openCV part of my code. But this only happens in visual studio code insider, it doesn't happen in the regular version of vscode.
The follow…
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On systems with compositors, I'd expect a window configured with `SDL_GL_ALPHA_SIZE` as anything but 0 to allow one to draw windows with transparency, e.g custom window borders with borderless SDL win…
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I got Version 1.4 from UPM. It worked fine in Editor, but in build the image was white, only the UI layer was drawn on top.
I created a Dev Build and connected the Frame Debugger, it seems to be very…
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I have [a long comment](https://users.rust-lang.org/t/rust-as-a-high-level-language/4644/72) at the Rust forum (some of the inspiration came from @keean linking me to Sean Parent's [video](https://you…
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Thank you so much for LDTK, it's really a joy to use! I've encountered what I think is a bug in LDTK's color handling; if it's not a bug, then perhaps the options for dealing with compositing just nee…
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Hi,
I'm trying to implement some choropleths in multiple types of browsers which I understand has been an issue because of the need for direct gpu support. My issue has been following the pattern of …