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alelievr
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HDRP-UI-Camera-Stacking
Optimized implementation of camera stacking for UI only in HDRP.
MIT License
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Can VFX can shown with UI ?
#25
BryanBachelet
opened
7 months ago
1
Out of memory when toggling cameras on and off repeatedly
#24
FlaxenFlash
closed
9 months ago
1
Post-processing update?
#23
Jbaker08
opened
10 months ago
1
MainCamera is white in build, UI is drawn on top - in Version 1.4
#22
kyl3r92
closed
1 year ago
3
Custom Passes ignored
#21
Eloujah
opened
1 year ago
1
Package errors in Unity 2020.3.41
#20
AlexandreFiset
opened
1 year ago
0
UI Blur with HDRP-UI-Camera-Stacking
#19
sasa42
opened
1 year ago
2
Does not operate normally in build mode
#18
seoyeon01
opened
1 year ago
5
Changing aspect ratio?
#17
AbandonedSoul
opened
2 years ago
1
The translucent effect of a sprite with translucency mixed into the scene is different from that of overlay mode
#16
STL1024
closed
1 year ago
1
Each UI have two drawcall?
#15
WandingPace
closed
1 year ago
2
No split screen/screen rect support?
#14
davidkroukamp
closed
2 years ago
2
[Question] What is the benefit of using this technique compared to a Custom Pass?
#13
StepanMynarik
closed
2 years ago
1
[Question] Is Lit support even possible in the future?
#12
StepanMynarik
closed
2 years ago
3
RenderTexture' does not contain a definition for 'depthStencilFormat'
#11
shiyamon
closed
2 years ago
1
Rendering to only one specified camera
#10
gentlemanSoup
closed
2 years ago
1
im getting this error help
#9
Swooplezzz
closed
2 years ago
2
UI Mask not working.
#8
MPrzekop
closed
2 years ago
2
VR Support?
#7
hybridherbst
closed
6 months ago
7
RenderTexture not working
#6
spxyz
closed
2 years ago
1
Feature request - Render To Texture
#5
joshkbaker
closed
2 years ago
4
Feature request / help needed
#4
n3mc
opened
2 years ago
2
Decrease HDRP version requirement to 7.0.0
#3
Peaj
closed
2 years ago
0
Dependency error with Unity 2020.3.14f1
#2
Peaj
closed
2 years ago
4
Feature Request: Render UI to RenderTexture attached to Camera
#1
Onat-H
closed
2 years ago
2