-
```
See http://code.google.com/p/angleproject/wiki/VTF for details on what needs to
be done.
Attaching preliminary patch that someone started. Note the most interesting
aspects are likely the HLSL…
-
```
Regarding your IMEX (implicit/explicit) integration implementation, your code
says it is based on SIGGRAPH course notes "Realtime Physics"
http://www.matthiasmueller.info/realtimephysics/coursen…
-
```
Right now we have a basic implementation that runs on all OpenCL and Direct
Compute (DX11) platforms, but it hasn't been optimize for any platform yet.
We should profile, tune and optimize for v…
-
```
Regarding your IMEX (implicit/explicit) integration implementation, your code
says it is based on SIGGRAPH course notes "Realtime Physics"
http://www.matthiasmueller.info/realtimephysics/coursen…
-
```
See http://code.google.com/p/angleproject/wiki/VTF for details on what needs to
be done.
Attaching preliminary patch that someone started. Note the most interesting
aspects are likely the HLSL…
-
```
What steps will reproduce the problem?
1. Just run OpenCloth_Verlet_GLSL(GPGPU).exe
What is the expected output? What do you see instead?
I expect the cloth to collide with the sphere but it pass…
-
```
What steps will reproduce the problem?
1. Just run OpenCloth_Verlet_GLSL(GPGPU).exe
What is the expected output? What do you see instead?
I expect the cloth to collide with the sphere but it pass…
-
```
See http://code.google.com/p/angleproject/wiki/VTF for details on what needs to
be done.
Attaching preliminary patch that someone started. Note the most interesting
aspects are likely the HLSL…
-
```
See http://code.google.com/p/angleproject/wiki/VTF for details on what needs to
be done.
Attaching preliminary patch that someone started. Note the most interesting
aspects are likely the HLSL…
-
```
See http://code.google.com/p/angleproject/wiki/VTF for details on what needs to
be done.
Attaching preliminary patch that someone started. Note the most interesting
aspects are likely the HLSL…