-
```
Right now, Bullet/Extras/sph includes the SPH fluid simulation by Rama
Hoeltzlein.
There is no interaction with Bullet yet, so please add this.
```
Original issue reported on code.google.com …
-
```
Right now we have a basic implementation that runs on all OpenCL and Direct
Compute (DX11) platforms, but it hasn't been optimize for any platform yet.
We should profile, tune and optimize for v…
-
```
Right now we have a basic implementation that runs on all OpenCL and Direct
Compute (DX11) platforms, but it hasn't been optimize for any platform yet.
We should profile, tune and optimize for v…
-
```
See http://code.google.com/p/angleproject/wiki/VTF for details on what needs to
be done.
Attaching preliminary patch that someone started. Note the most interesting
aspects are likely the HLSL…
-
We have a (mostly) finished scene! Let's try to apply our cloth sim to the hair and the dress and see how it looks.
- Update the reference with a test version of Emily with ncloth applied to both her …
-
```
Right now, Bullet/Extras/sph includes the SPH fluid simulation by Rama
Hoeltzlein.
There is no interaction with Bullet yet, so please add this.
```
Original issue reported on code.google.com …
-
```
See http://code.google.com/p/angleproject/wiki/VTF for details on what needs to
be done.
Attaching preliminary patch that someone started. Note the most interesting
aspects are likely the HLSL…
-
```
What steps will reproduce the problem?
1. Create cloth and capsule with friction coefficient values ranging 0-1.
2. Start simulation using OpenCL or Direct Compute solvers
3. Cloth vs capsule simu…
-
```
1) Take the recent Bullet trunk version
2) run App_SoftDemo and switch to demo 13 (air friction)
3) pick a vertex and try to drag it up -> cloth will move down,
drag the vertex down -> cloth will …
-
```
This is largely the current softbody simulation algorithm, with some tweaks to
support GPU batching. The implementation is in DirectCompute and OpenCL.
This changes the current soft body in a nu…