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**Godot version:**
slow version: master https://github.com/godotengine/godot/commit/4b549faaab40f09756b644d4ad4d9d63e3b5e70c
working ok: Godot_v3.0.5-stable_x11
**OS/device including version:**…
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Currently godot generates skybox texture with cpu.
How about make it based on shader? I think it would be faster and be possible to make a realtime dynamic sky.
Here is unity's procedural-sky shad…
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The current property editor is using the tree node and than doing some hacky tricks to make it a column based property editor.
Since a property list is a key part of an editor it would be nice to h…
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Together with AnimationTree player there are ainmation filters which allow us to
fight importer stupidity a bit and have more control over animation blends.
These filters are really something not kno…
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**Godot version:**
Godot 3.0.2
**OS/GPU:**
Linux
GTX 1060
**Issue description:**
If you assign a ViewportTexture as a PanoramaSky texture then the sky becomes black. It doesn't actually sh…
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**Operating system or device - Godot version:** v2.1.stable.official
I tried doing a `TileSet` with an `Area2D` as a tile and it seems that the collision shape isn't saved when converting the scene t…
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**Godot version:**
3.0.2.stable.official
**OS/device including version:**
"Windows 10
**Issue description:**
When exporting a game that loads .wav files procedurally into an audio stream pl…
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Now that Godot 3.0 entered [release freeze](https://github.com/godotengine/godot/issues/15321), I started to look which areas of the [docs](http://docs.godotengine.org/en/latest/) are ready for 3.0 re…
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This is really a feature request and I think it may have been sort of touched on here #16309.
Anyway `GetNode("path/to/mynode")` will return a Node instance and will likely need a cast (i.e. `GetNode…
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In here I'd like to post some my Ink code, if it will be of any help to anyone as an example.''
The number 1 thing for me when learning a new language or trying to implement something awesome like IN…