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To explain a bit of context: Simultaneously Controller+Keyboard/Mouse, **Mixed Input (or Hybrid Input for newer Ubisoft games) for short**, is a Input Method that enables users to use the Gamepad and …
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Hi,
I am trying to get this to work for me. Until now I always had crashes whenever the game tried to show the overlay for the first time. The steps I take:
- Open ETS2 Local Radio
- Open the w…
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First of all thank you for doing all of this, it looks like a really neat project, I'm soon receiving my GPD Win Max 2 and I can't wait to use this in gamemode.
Unfortunately exposing gyro, and pad…
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Hi,
I've noticed there is not yet any remotely Pythonic API for the Joystick and GameController features of SDL2, and I'd like to change that. To that end, I wrote some stuff for my own little ske…
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### Operating System
Linux
### IDE version
1.18.19
### Board
Adafruit Feather nrf52832
### BSP version
Github latest
### Sketch
https://github.com/adafruit/Adafruit_nRF52_Arduino/blob/master/…
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```
I use Vuze's built-in transcoder to encode media for various devices a lot, and
I would like
to see some kind of remote access to that eventually, even if it is just being
able to send the
fil…
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I had the hack before and added several more games to the system; running with about 15 games added to the main menu by adding them to the custom.db with SQLiteStudio, and increased the maximum number…
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MonoGame does not support getting IMM compositions. We should expose an API so games can render these compositions instead of having the OS show an ugly window for it.
We should discuss the API bef…
Jjagg updated
4 years ago
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- *Related to https://github.com/godotengine/godot-proposals/issues/2915.*
**Describe the project you are working on:**
a game that support sending audio to multiple devices and/or another aud…
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Hey,
I have a quick question here about webMAN-MOD and downloadable PSN games.
I'm running out of internal space on my PS3 but I have plenty of space on my NAS.
Is it possible to store and launch…