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#### Issue Description:
I've added all of Underground Biomes blocks to their appropriate chisel groups. Due to the amount of stone blocks the mod has not all of the blocks will show. Yet the blocks t…
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Ive noticed while playing that most cave openings are flooded at the ocean level which makes it hard to mine without having to dig down and search for caves deep underground. A version of this datapac…
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This is a way to fix all the performance problems related to planetary mining, without having to resort to asteroids.
(Not that asteroids are bad, necessarily.)
Add a "mine entrance" element …
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### Description
Hi there,
I looked for related issues, but I don't know if this is covered by any of them.
In 3D navigation, the roads often have visual glitches, change their sizes, appear, di…
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This is discussing the **beta**.
This topic is more of a suggestion than an issue, and I understand that it would probably be treated as a very low priority if it is ever addressed. However, some …
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It probably makes sense to stop the user from entering terrain - I have never had a use for seeing anything from below.
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Hi,
Sorry to bother you again, but I have noticed that there are discrepancies in the distances between the label and the mark for a TfL station. I have attached a screenshot of what I have gotten …
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Examples of unique string formats from Oyster data sent by email from TfL ([example CSV](https://github.com/matt-dray/oystr/blob/master/inst/extdata/july.csv)). I assume that more are possible. What a…
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Hi, I think a warning should be provided for the tag adjustments option. It affects mob spawns in the cave biomes, especially with certain other mods - with the Unusual Fish Mod, a ton of Prawn spawn …
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### Describe the bug
Peeking and walking downstairs lead to different locations within the map tile.
### Steps To Reproduce
1. Peek Downstairs
2. Walk Downstairs
Most likely to occur on undergr…