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### Godot version
3.3.3.stable
### System information
Windows 10
### Issue description
Current behaviour: When `RigidBody2D`'s bounce is set to 1, it keeps gaining more speed every time it bounce…
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Hi Nikola,
I hope you are doing well!
I was having some fun using the `PairStateInteractions` class to look at couplings beyond dipole-dipole (so dipole-quadrupole and quadrupole-quadrupole). …
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Respected Sir,
I am facing a difficulty during converting my 3D result into vtk format. I have attached a screenshot related with this issue. Please solve my problem.
Thanks and Regards,
Sonu K…
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Can we switch to [styled-components](https://github.com/styled-components/styled-components)?
Outdated comparison
It has many advantages against JSS
Here comparison table, and next versio…
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Maxim Mazanov, Danica Sugic, Miguel A. Alonso, Franco Nori, Konstantin Y. Bliokh
> Transverse (Hall-effect) and Goos--Hänchen shifts of light beams reflected/refracted at planar interfaces are impo…
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It should be possible to simulate the attitude of a spacecraft or an instrument on that spacecraft.
Currently, `nalgebra` supports quaternion (cf. [this](http://nalgebra.org/rustdoc/nalgebra/geomet…
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We want the baseline detumble threshold to be low enough such that the wheels can sufficiently take up all of the satellites momentum and stop its rotation.
Recent testing has shown us that top spe…
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Hello everyone.
For those that don't know me, I've been a veteran, die hard XAML developer since 2008. I've been involved in almost everything that was minimally related XAML (including WPF, Xamari…
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Hi Junhyeok,
https://github.com/junhyeokahn/PnC/blob/2361515d7f27410b98ee109e684ce4f6d606f74d/PnC/RobotSystem/RobotSystem.cpp#L206
Currently the momentum equations are w.r.t world frame. We probab…
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The `integrateSecondOrder()` function is not leading to locater point motion. Find out what is wrong.