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### Expected behaviour
### Actual behaviour
When I open the editor, and every time I click on an item in the asset page, this error message appears:
"com.jogamp.opengl.GLException: The graphics…
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![1](https://cloud.githubusercontent.com/assets/409170/26432394/5c5b80b6-40b0-11e7-90c2-b3ee88c3e81f.png)
![2](https://cloud.githubusercontent.com/assets/409170/26432406/7323baca-40b0-11e7-967d-7b6…
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Is there a debug problem with them?
Some ad related links
https://www.facebook.com/groups/instantgamedevelopers/permalink/768548260008002/
https://www.facebook.com/groups/instantgamedeveloper…
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Try setting the parameters low to reproduce this error:
spring.http.multipart.max-file-size: 1mb
spring.http.multipart.max-request-size: 1mb
Then build a native extension (e.g. this huge one: htt…
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I am running in Ubuntu 16.04.03 LTS x64, RX 480, Ryzen 1700, using AMDGPU-PRO driver (proprietary driver).
To reproduce is easy, start Defold 2... (Defold 1 crash too in some ocasions)
```
Java…
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https://forum.defold.com/t/android-builds-with-native-extensions-fail-def-3026/14326/10
>The actual compile error was from the fact that defos doesn’t support android yet, so you get a linker error…
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I have to bundle a windows build and then copy the DLL into the folder. If I do Project -> Build nothing happens, no error is allowed to be produced.
The error before adding the DLL into the progra…
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Description:
Adding #extension directive like:
`#extension GL_EXT_shader_framebuffer_fetch : require`
On top of a shader will give the following error message:
`WARNING:GRAPHICS: ERROR: 0:9: '…
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Could you add Windows support now that it has native extensions support?
https://github.com/sonountaleban/defold-crypto/blob/master/crypto/ext.manifest
Needs it too.
You should add britzl or …
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Be able to specify files or folders from the project folder to be placed in the bundle folder when bundling or building
Steamworks for example requires a steam_appid.txt with the appid inside of it…