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#### Rajawali Version or Branch
master
#### Device and Android Version
All supported versions
#### Summary
Hello,
Tell me, i want to test collision bewteen the main camera and a cube. We cre…
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# Problem Definition
The output of `RigidBodyPlant` is a `BasicVector` that contains the `RigidBodyTree`'s state vector. This is problematic since users of this state vector are forced to use meaning…
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Currently, if a parent plan's artifact is not found, the build plugin will try it's best to get the next latest.
This is actually really bad, and hides errors in both the infrastructure and the cod…
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Hi guys,
Not sure if this is actually a bug of the buildfarm code, bloom, or something else, but after many days trying to debug it, I think I nailed it down to *something* wrong in the docker con…
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Using the latest release. If I have a kinematicbody run into a rigidbody head on, it doesn't push it. But approaching from an angle does. I have sleep turned off on the rigidbody.
Here is a vide…
ghost updated
6 years ago
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I have been following three.js for many years now, as well as using it in my own projects. I have watched it develop into the amazing library and community surrounding it that it is today. There are m…
Usnul updated
6 years ago
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Hi everyone i got my CNC working under GRBL but my 4 axis is laying around and i would to find out when GRBL will have support for 4 axis.
Thank You.
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We need to have a component which can take care of homing a joint from a very minimal HAL setup.
https://github.com/machinekit/machinekit/issues/689#issuecomment-169641909
https://github.com/machinek…
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At the moment, all bodies are permanently active. That's not ideal!
Activity management has two parts:
1. Graph-traversing deactivation. In a deferred fashion, look at the active set to find deact…
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**Godot version:**
Godot 3.0 stable
**OS/device including version:**
Win10
**Issue description:**
When a kinematic body moves forward on the z axis, it will come to a stop when a certai…