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hi, existe a way to normalise values and get more easy to use this engine with pixijs?
https://jsfiddle.net/jonforum/w4kx2ey7/29/
![skew child fixed](https://user-images.githubusercontent.com/2486…
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The easing implementation progressively increases the velocity if the position isn't where it should be according to the easing function, which causing the object to update over the collider eventuall…
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### Tested versions
reproducable in
v4.3.dev3.mono.official [36e943b6b]
**v4.2.1.stable.mono.official [b09f793f5]**
v4.2.1.stable.official [b09f793f5]
v4.1.4.rc1.mono.official [b9008f3d5]
v4.0…
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**Godot version:**
Godot 3.2.2 (also tested in 3.2.1)
**OS/device including version:**
Windows 10 (Tested with both 2D physics engines)
**Issue description:**
I'm trying to make a 2D platform…
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take the following code as an example. How can I make the ball always fall seemingly randomly every time into the third space position in the bottom?
What I can think of is to constantly judge its…
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First off, I really appreciate you guys building and sharing this awesome engine. I am fully aware that the suggestions I'm going to make could all be bad, and could be going in a direction you don't …
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Good point: MuJoCo seems to outperform other physics engine
Bad point: license is paid, so less reproductibility
But supporting MJCF (MuJoCo XML description format) would be feasible
@SammyRamo…
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this one's for you, @schell
comment with your questions, so i know what to write about
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Hi. My Name is Zamar Terrier. I'm C developer.
I find physics engine for my project. I was happy, when ODE was builded and work perfectly. When I was build ODE on my Windows, try to test some exampl…
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### Cocos Creator version
3.7.0
### System information
Mac editor
### Issue description
When using Bullet Based Physics System, hitNormal always (0, 0, 0).
When using the PhysX engine, hitNo…