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When an entity is clicked, it should show up a card to describe the entities characteristics.
For example, when clicking a Germ, it would fill out in a HUD the germs:
* health
* maybe a little …
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## Describe the bug
When I run px4_sitl with gazebo sim (v7.4.0) on the default world and any drone, gazebo opens up and the px4 simulator starts to initialize but at some point before the drone is v…
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**Godot version:**
3.2.3-stable
**OS/device including version:**
Linux
![image](https://user-images.githubusercontent.com/8739690/112060560-a3b99500-8b5d-11eb-917c-c57fe009afa2.png)
**Iss…
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Gazebo contact settings for robotic contact tasks simulation.
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### Describe the bug
If you make a box mesh or something, and then slap another component that makes use of it's collider and the .touching function, it doesn't properly work if you go inside of the …
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I found an interesting bug when inserting models programmatically into a gazebo simulation. If the model sets `static=True` then it will not be initialized properly.
I created an example of this be…
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### Godot version
3.4
### System information
Windows 10
### Issue description
A long thin rigidbody stops and jitters before coming into contact with another body (static or otherwise):
![uk0U…
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For making a game engine, it can be a blessing to use a more efficient physics framework. For that purpose, it would be awesome to see this tutorial also walk through implementing Nvidia's PhysX.
O…
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Couple of physics related problems to note:
- [ ] The paddle has to be in motion, preferrably when flicking it to hit the ball. Otherwise, the ball just goes through the paddle.
- [ ] Should be ab…