-
```
For NaturalMotion forward dynamics, powering ragdoll joints using strong
motors, it is useful to have a Featherstone implementation available.
- including motors
- handling contacts
See Vangel…
-
Hey all,
I am new to SPH, but I would like to try it and possibly integrate it in my rigid body simulations.
I have two questions:
1) Is there any tutorial to learn GPUSPH? a pdf document...?
Or a **h…
-
15 min
- [x] Vectors, Reference Frames
- [x] Rotations, direction cosine matrices
- [x] mass, mass center, Inertia
- [x] Position, Velocity, Acceleration
- [x] Forces, Moments
- [x] Equations of Motio…
-
Hi all,
I am a student in 6.832 and am working on planning for a quadruped climbing robot, climbing up a shaft for my final project.
I am trying to generate a vertical shaft to use as my environme…
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If I use the "setSimulinkParam" method to set the ode solver in TimeStepping mode to anything other than ode1 (e.g. ode5), does Drake take that into effect or still uses the first order integration sc…
-
This will include:
- sympy.physics.mechanics (reference frames, vectors)
- code gen + odeint
- pydy viz
This can possible be combined with #13 and we can explain dynamics with some pydy commands.
-
```
Dear Sympy’s developers:
I want to appreciate you all first. I'm grateful for giving us a chance to
use the feature of CAS for free. Playing with Sympy for a while, I
encountered the following un…
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"getTotalCentrifugalForces" function of SimbodyMatterSubsystem does not return the expected quantity: the total angular velocity dependent forces. -- by Justin
-
There is no real user-level documentation for this code, so I'm left examining the code in detail to figure it out. In doing this I either found an inconsistency, or I'm confused.
It seems that the …
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Hi,
I'm wondering if it is possible to use an overall THREE.Object3D to transform the whole world and have Physijs work in that transformed space?
The reason: I'm working on an augmented reality pro…