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Not sure if nutrients / fertilizers system is implemented yet correctly as there was a dev posted on steam 2 weeks ago stating that it doesn't work but people reported it being working.
Anyway, i did…
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_1. Mod version (i.e Date - 4/23):_
2/27
_2. Mod list (if using Vox Populi only, leave blank):_
_3. Error description:_
I've noticed that often if I leave citizen management to default, som…
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Hello all,
There has been a massive amount of conversation about this bug... all over the place. I don't really re-hash all that. While I do think that it is valuable for clients to know about, I …
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Have some features introduced in 0.14 been dropped in 0.15? I compiled master to try it and noticed `--exit` and `--cuda-noeval` are gone (and I think some others too)? Those were useful. Was this int…
aleqx updated
6 years ago
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**Version:** 0.7.1.2 beta
**Steps to Reproduce:**
Plant a tree seeds in the same condition.
Check it with the soil sampler
**Expected behavior:**
The trees shouldnt die.
**Actual behavior…
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Currently the only difference in efficiency between the hoes are their amount of uses, please correct me if l'm wrong.
So players use the stone hoes because they're the cheapest ones and the lower am…
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Problems
1 Conditions for land are random and make little sense with no obvious system on optimal conditions. Temperature and moisture values make some sense but are mostly random. Comparing land t…
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Overall
- Good Title
- Good keywords but add some more generic ones like "Agriculture" and "Crop Rotation" so that more people are likely to see your idea.
- Excellent research and background info
…
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Hello, I noticed that `fit_generator()` is significantly slower than `fit()`. I'm not sure if this is surprising behavior, or if it's an inevitable fact of life due to the overhead between calling an …
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I have several users in Savanne biomes with farms and they get the random tumbleweed in their farms even though I have infertile deserts set to false.