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Would be nice if we tried this framework out, it could do some nice things for our performance.
> Pixi.js is a devoted rendering engine. There are a host of other engines covering game, sound and phy…
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When a client disconnects, the client manager should send a RemoveAvatar message to the persistence simulator which will then be echoed to the other simulators. When those other simulators actually re…
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### Cocos Creator version
3.7.0
### System information
Mac editor
### Issue description
When using Bullet Based Physics System, hitNormal always (0, 0, 0).
When using the PhysX engine, hitNo…
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### Is your feature request related to a problem?
Gamemaker has had partial 3d support for a while now, but it's complicated, and time consuming to use. It would be nice to have simpler 3d support th…
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### Godot version
3.4.4 stable, 3.5.rc4
### System information
Linux 5.18.6-1-MANJARO
### Issue description
When a `RigidBody` with mode set to `Kinematic` is a descendant of another `RigidBody`,…
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I am not sure if it is relevant in any way but the velocity of [a `KinematicPositionBased` rigid body](https://docs.rs/heron/latest/heron/enum.RigidBody.html) is told to be calculated automatically by…
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Every great physics engine needs a robust and stable constraints system with a corresponding solver implementation. Possible joints and constraint types to support include:
* Point
* Hinge
* Sli…
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In version 4.0.1 of the **A-Frame Physics Engine**, static bodies DO but dynamic bodies DO NO inherit position information from parent entities
EXAMPLE: https://glitch.com/~aps-401-parent-bug
the …
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The [ComponentInspector](https://github.com/ignitionrobotics/ign-gazebo/tree/master/src/gui/plugins/component_inspector) GUI plugin displays all the components of an entity.
![image](https://user-i…
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### Main programming language
Bash (Command Line Linux) (Commands provided)
### Tutorial title
Make Your Own VPN
### Tutorial URL
[YouTube: WolfGang' Channel: How to make your own VPN](…