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In TrueCraft, jumping is enough to step over blocks, but the total air time is very low compared to Minecraft. This is probably due to the gravity being too high. It feels like you're bumping, more th…
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### Godot version
3.5.1.stable
### System information
Windows 10, RTX 3070, driver version 528.24, both GLES2 and 3
### Issue description
Physics interpolation causes the child mesh of every whee…
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take the following code as an example. How can I make the ball always fall seemingly randomly every time into the third space position in the bottom?
What I can think of is to constantly judge its…
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First off, I really appreciate you guys building and sharing this awesome engine. I am fully aware that the suggestions I'm going to make could all be bad, and could be going in a direction you don't …
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Hello Devs,
I'm doing a comparison between Unity3D and Matlab to explore the capability of the PhysX as a robot simulation environment.
I want to give a comprehensive comparison between matlab and…
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Hi. My Name is Zamar Terrier. I'm C developer.
I find physics engine for my project. I was happy, when ODE was builded and work perfectly. When I was build ODE on my Windows, try to test some exampl…
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#### Imported from https://bugs.launchpad.net/bugs/1708565
|Property|Value|
|----|----|
|Reported by|[David Richtmyer (dlrichtm)](https://launchpad.net/~dlrichtm)|
|Date reported|Fri, 04 Aug 2017 01:…
twpol updated
7 years ago
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**Godot version:**
Godot 3.2.2 (also tested in 3.2.1)
**OS/device including version:**
Windows 10 (Tested with both 2D physics engines)
**Issue description:**
I'm trying to make a 2D platform…
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The following is copy-pasted from the `KHR_physics_rigid_bodies` README, but I auto-formatted it:
```md
| Type | `event/rigid_body_triggerEntered` | Trigger entered event …
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They lag, idk why - something to do w/ physics engine