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# Steps to Reproduce
Im Grunde nichts weiter, als das System komplett neu aufgesetzt zu haben, selbes OS, gleiche Hardware und auch identischer Grafiktreiber, wie zuvor, doch auf einmal kein rigged m…
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Is it possible that for example I have 512x512 texture and each block gets only 128x128, and depending on where block is in the world, it'll choose what part of texture to apply? So if you want to see…
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I noticed a few shading artifacts: notice the visible lines that I circled
![image](https://user-images.githubusercontent.com/10434911/42215954-08597800-7eb8-11e8-8e4f-b8a57a2af566.png)
![image](htt…
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The framework contains several bad parallel constructs of this form:
```
// First find the element the hit lands in
const Elem * elem = (*pl)(some_point);
if (elem && e…
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# Steps to Reproduce
Editing an object
# Actual Behavior
When editing an object with ALM on, selection lines overlays all textures, as seen on pic n° 01. Workaround is to turn ALM off, as seen in pi…
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### Describe the project you are working on
Various VFX and Godot
### Describe the problem or limitation you are having in your project
Godot doesn't offer a good out-of-the-box material for …
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Right now AutoPolygon only supports generating PolygonInfo's from individual sprite files. We need to create them from a given SpriteFrame (loaded from SpriteFrameCache).
Currently, there's no direct…
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('Shader compile failure (0): 0(337) : error C1503: undefined variable "uv_0"\n', ['#version 330 core\n///////////////////////////////////////////////////////////////////////////////\n// Structs\n////…
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**Author: auria**
Since in story mode the player will visit the overworld often, it needs to load much faster.
A quick profiling session showed that ~66% of the loading time is spent in TriangleMesh…
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### Project 01
Animating background with varying clear color.
https://github.com/user-attachments/assets/b8cc11b5-b1e2-460e-b5cc-8c4d6dd717de
### Project 02
Rendering the vertex positions …