-
When adding collision models into the planning scene, the octomap voxels covered by the shape of the collision object don't get properly cleared (some remain).
This issues is described in more detai…
-
I think that a large part of the memory foot print in radiotherapy simulations comes from the dose actor. Often we want the dose distribution with a high resolution but only a small number of voxels a…
-
(Please note; while this is a feature request of some sort I do absolutely understand that this might be huge undertaking, and possibly never make it in)
Allow for separated voxel environments from t…
-
VoxelTerrain is nice and all but for small models and tests having a finite non-chunked way of rendering voxels would be useful. Roughly same settings as VoxelTerrain, but with ability to throw in a V…
-
Thx for making available hd-glio-auto!
I observed a possible problem with the reported values in volumes.txt.
Seems like the reported volume in mm3, equals the number of voxels in the segmentati…
-
Listing this here so that people know I'm aware of the issue and don't waste their time trying to explain it.
If SIFT is used to filter a tractogram, and a high-resolution TDI is then generated based…
-
Hi! This is an amazing work and congrats!
I find our work is somewhat related to yours and probably you may want to add our work as a related work in your paper because our idea is very similar. [O…
-
Phase 1 will not be finished product. It'll will still be a tech demo. But once it is over, then we can start talking about surface npcs and things. Phase 1 can be described as being similar to the…
-
I am finding more and more that I need this though I haven't been able to think through how to actually do this, so maybe someone else has an idea of how to do it: Given a mesh file with a set of tags…
-
**Describe the bug**
In the MCX adapter, we set the origintype to 0, which corresponds to the origin [1.0, 1.0, 1.0] (MCX documentation: "1 if the origin is [0 0 0], 0 if it is [1.0,1.0,1.0]"). Maybe…