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A window created using the following code has correct size in physical pixels, however it doesn't respect UI scaling, so it looks small on devices with scale factor different from 1.0:
```Rust
use…
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**Godot version:**
3.0.6
**Request description:**
This is a request to add the ability to have internal vertices on polygon2d shapes. The feature is required for a 2d skeleton deformation workf…
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Imagine uses the standard `quality` to set the `png_compression_level` for pngs and uses `quality` as fallback for all formats.
Now the Vips integration introduces `png_quality` but doesn't fall ba…
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You, Satsuoni sir, are a true hero!
How can we donate? You did an INCREDIBLE JOB, I just can't believe this.
Please keep up the good work!
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## Bug Description
The minimum featured image size ratio is set to 16 x 9 in the block editor warning which is not correct for generating other two resolution images.
```
export const getMinimu…
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upon turning a color to black in the pixel art editor, it shows as black, but will draw like it is the background color. switching the color does not fix it.
originally opened by Landon Britt on [h…
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**Godot version:**
Godot 3.1 -stable
**OS/device including version:**
Linux Mint 19.*something*
**Issue description:**
I import a texture without the filter flag enabled and i…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
3 years ago
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Godot 3.0
I noticed that getting pixels of an Image requires to internally use a Write lock(). The problem with this is, it may trigger copy-on-write for no reason because we only read those pixels…
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Hi, I'm not sure if this "space" can be used for a generic discussion. If not feel free to delete this thread :)
Is there a list of engines / framework that can support ldtk maps out of the box or …