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### Description
Apico, v3.2.2.S.HF1, Linux x64, Steam, Engine: GameMaker: Studio
Box64 with Dynarec v0.2.7 44e77de
Rock 5B, LFS, BSP kernel 5.10.198 rkr7.1, Gnome 45.3
1080p, default game sett…
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## Summary
| Status | Count |
|---------------|-------|
| 🔍 Total | 201 |
| ✅ Successful | 199 |
| ⏳ Timeouts | 0 |
| 🔀 Redirected | 0 |
| 👻 Excluded | 0 |
| ❓ Unknown…
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Hello,
**Is your question request related to a problem? Please describe.**
I am getting the following error in my simulation:
Error using wecSim (line 45)
['f2b_6W_a/Global Reference Frame/Solve…
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Hi guys.
For historical reasons we still have TS 3.9 in our project.
And we've got troubles when tried it install this embedded component because it is designed for TS 4.
Actually there are jus…
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Tested with on Arch Linux with mesa 18.1.6-1
Launches without any errors or complications. Just works.
```
System Information
PROCESSOR: Intel Core i5-4570 @ 3.60GHz
Core C…
Veske updated
2 months ago
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Attacking a crumbled crystal guardian will cause prismatic image to spawn, but it can’t/doesn't attack the crystal guardian and will despawn immediately.
Steam version v2.2.1
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SELECT
d.id,
d.finish,
d.decklist_hash,
cache.active_date,
cache.wins,
cache.losses,
cache.draws,
cache.color_sort,…
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Relayed suggestion from: https://github.com/NillerMedDild/Enigmatica6/issues/1968
>
>
> **Description**
> Either (a) make Life-Mending not a curse, or (b) remove it from the possible enchantme…
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SELECT
cs.name,
SUM(IFNULL(num_decks, 0)) AS num_decks,
SUM(IFNULL(wins, 0)) AS wins,
SUM(IFNULL(losses, 0)) AS losses,
SUM(IFNULL(d…
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I'm trying to scope out what needs to be ported for the C++ game engine Godot Engine.
* Port C#? Java to C++
* Make a visualizer for kusudama constraints
The goal is to have realistic IK tracki…