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Hi @marcomusy,
I have a mesh which I would like to split in a random number of sub-meshes as you do in [this example](https://github.com/marcomusy/vedo/blob/master/examples/advanced/splitmesh.py) b…
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Right now AutoPolygon only supports generating PolygonInfo's from individual sprite files. We need to create them from a given SpriteFrame (loaded from SpriteFrameCache).
Currently, there's no direct…
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Hi, I'm a researcher in FPGA design, but a beginner in Linux kernel. Currently, I'm looking for a suitable method for wireless mesh communication (MANET) for our project. I have designed PHY layer bas…
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Dear Mikael,
In the [MixedPoisson.py](https://github.com/spectralDNS/shenfun/blob/4faa1fbd364380dd52ff0bbce88f54e8d42bce08/demo/MixedPoisson.py#L1), I have two questions:
1 . How to modify it to …
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Hello,
I just came across this project today and i'm amazed by its performance so far. It blows away everything i've done so far trying to load a point cloud in unity.
Right now i'm working on a…
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Low priority / unpromising ideas that might be worth suggesting to Finch:
- [ ] `init_stepper` check that 1st arg is positive, non-NaN
- [x] when a mesh contains a NaN, why does Finch run 4x slowe…
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Hi siddharth,
Thank you for the code. Very good concept & implementation.
To perform volumetric meshing, each grain has to be a closed surface. But from the smoothing process we obtain **grains o…
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# Steps to Reproduce
Attending the TPV Meeting February 14, 2014, I noticed Trinity's boots stretch to 0,0,0, (see snapshot). Bought the demo and confirmed behaviour is coming from the zipper on the b…
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Create a mesh from a number of closed polylines.
**A** mesh from **a** closed polyline is straightforward:
1. Add polyline vertices to mesh
2. add a face with vertex indices _1...n_ where n is the nu…
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Hi! I'm trying my hands on the baking capabilities of MaterialX but a couple things are not completely clear. How could I load, with Python, a specific model/mesh to bake the materials? Can that be do…