-
**THIS THREAD IS CURRENTLY CLOSED. THE PIXEL BOARD IS UP!!! https://trello.com/b/vwuE9fbO/habitrpg-pixel-art**
This Github Thread is now permanently closed. Feel free to unsubscribe.... and head on o…
-
..I know you said something about replace w, h with 1.. however my attempt at trying to fix this in CubeMeshBuilder has not gone well... ![Image of Voxelmetric](http://i.imgur.com/jYz9Kei.jpg)
... …
XeonG updated
7 years ago
-
I'm seeing a weird bug where the CCG changes depending on how many units I have selected, or more specifically based on how many total spikes are in the selected units. Basically, if I look at the sha…
-
@mclaeysb Thank you for the library!
I'm quite interested in the Subramaniam algorithm, but the paper is quite vague on details — e.g. it's not clear what order the edges should be processed if th…
-
Unless I'm doing something wrong with my custom `.prb` file, it seems that the TraceView channels are sorted in numerical order. It would be much better to sort them in vertical spatial order, so that…
-
TL;DR: Let's do some heavy memory layout optimization to make GC more predictable and speed up creation/destruction. Less garbage is always nice, and engines can do some nice things if we let them.
…
-
I figured a new "issue" would be less confusing for visitors... 😜
This is meant to be a consolidated thread for any issues relating to unexpected increases in the memory consumption of **HSTracker*…
-
-
First of all, what a wonderful lib!
As lua document mentioned about key / value pair table:
The order in which the indices are enumerated is not specified, even for numeric indices.
I see the…
-
The GPU backend is has been validated against the multicore backend for all of the validation tests and the miniapp. However, these tests take much longer to run on the GPU than the CPU.
The main r…