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richardbiely
/
Voxelmetric
An efficient voxel framework for Unity3d
GNU General Public License v3.0
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Connected textures optimization!
#75
Nodeki-Tan
opened
1 month ago
0
Help with the graphics side!
#74
Nodeki-Tan
opened
1 month ago
0
Pathfinding / Navigation
#72
Tsilliev
closed
4 years ago
1
Colliders not generating above Y 59
#71
Hertzole
opened
5 years ago
2
Water & Biome Support?
#70
Logabe
closed
5 years ago
4
Implement Biomes & StructureLayer Fix
#69
aesliva
closed
5 years ago
1
Creating Proper Caves
#68
aesliva
closed
5 years ago
5
StructureTree.GenerateTrunkPart() & StructureTree.GenerateCrownPart() Called At Least Four Times Per Tree
#67
aesliva
closed
5 years ago
3
Implement Biomes & StructureLayer Fix
#66
aesliva
closed
5 years ago
3
Doesn`t save worlds.
#65
Flljack
closed
5 years ago
1
TexturedBlocks example has some kinda of problem with texture tilling on "merged"/optimized mesh parts
#64
HugoJF
opened
6 years ago
5
Issue with Voxelmetric.SetBlock()
#63
aesliva
closed
6 years ago
5
Avoid fake recursion on profiler
#62
HugoJF
closed
6 years ago
1
Where are the caves?
#61
odivalq
closed
6 years ago
1
biomes
#60
superfrantv
closed
6 years ago
0
Run Voxelmetric on Android
#59
ggascon
closed
4 years ago
1
Can't add a player controller.
#58
llDunno
closed
6 years ago
1
Some Questions
#57
superfrantv
closed
6 years ago
1
Using SerializedObject to define new block types
#56
Hertzole
closed
6 years ago
4
Get rid of boxing in StructSerialization
#55
richardbiely
opened
7 years ago
0
CubeMeshBuilder fallback to extra triangles
#54
XeonG
closed
7 years ago
6
some block faces at chunk borders not generated
#53
XeonG
closed
7 years ago
6
Structures are broken
#52
richardbiely
closed
7 years ago
2
fyi block side textures rotated incorrectly
#51
XeonG
closed
7 years ago
4
Texture Stretching
#50
jaspercayne
closed
7 years ago
1
commit 479
#49
XeonG
closed
7 years ago
3
DLL Architechure Issue
#48
jaspercayne
closed
7 years ago
9
Setblock & Getblock issue
#47
XeonG
closed
7 years ago
8
Latest build ...Press [T]
#46
XeonG
closed
7 years ago
5
Prioritize played made chunk updates
#45
XeonG
closed
6 years ago
2
Defining the Maximum Height of the World and Chunk Draw Distance
#44
LunaSolVT
closed
7 years ago
1
Colored Blocks Always Green
#43
LunaSolVT
closed
7 years ago
7
building colliders buggy?
#42
Kerako
closed
7 years ago
1
Faces +AO on bottom/top of world not being shown
#41
XeonG
closed
7 years ago
5
Missing namespaces
#40
jaspercayne
closed
7 years ago
2
2 issues with latest build(s)
#39
XeonG
opened
7 years ago
12
Documentation
#38
bachirelkhoury
closed
7 years ago
4
Fixes a bug with the west sides of custom meshes
#37
NotYours180
closed
7 years ago
0
A MarshalMemPool crash fix for ya..
#36
XeonG
closed
7 years ago
1
Block UV's showing incorrectly reversed...
#35
XeonG
closed
7 years ago
1
Do not display faces for the bottom of the world
#34
richardbiely
closed
7 years ago
2
Block rotations?
#33
XeonG
closed
6 years ago
15
Getting uv positions for blocks
#32
XeonG
closed
7 years ago
1
World min/max height and chunks
#31
XeonG
closed
7 years ago
5
Prioritizing mesh/collision rebuilds over new chunks
#30
XeonG
opened
8 years ago
2
Voxelmetric.. did no one bother checking the mesh colliders :D
#29
XeonG
closed
7 years ago
5
Problem with clean import
#28
jaspercayne
closed
8 years ago
5
IsChunkInViewFrustum..
#27
XeonG
closed
8 years ago
3
Another error corrupted worldsave?
#26
XeonG
closed
7 years ago
4
chunks not always filling edges
#25
XeonG
closed
8 years ago
1
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