-
First, love your blog so many great articles well written and informative.
Second, I just tried importing NativeCollections into a new empty project and I get this error message:
Assets\JacksonD…
-
Hi, I know this is just a nice to have feature, but while static readonly might be faster than calling a constructor, it does break the burst compiler. I am not sure if it is the plan to add support f…
-
C:/ProgramData/Unity/cache/packages/staging-packages.unity.com/com.unity.burst@0.2.1/Editor/BurstReflection.cs(19,67): error CS0246: The type or namespace name `AssembliesType' could not be found. Are…
-
I'm using most of the code from BoatAlignNormal to get the height for some objects in my project but when loading a savegame of the same level you're already in I get NativeArray has been deallocated …
-
i get these errors when trying to load the packages
"com.unity.incrementalcompiler": "0.0.38",
"com.unity.entities": "0.0.12-preview.1":
```
System.AggregateException: One or more erro…
-
# Description
A number of us have had difficulties working with, understanding, and building on the current interaction system. Let's use this ticket to try to figure out what we don't like about it,…
-
Hi,
I'm having a message burst on my client's side. My server's consistently sends messages to the client at a freq of 60Hz. However the client receives the messages in a non-consistent manner. On …
-
To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
5 years ago
-
SELECT
d.id,
d.finish,
d.decklist_hash,
cache.active_date,
cache.wins,
cache.losses,
cache.draws
FRO…
-
SELECT
d.id,
d.finish,
d.decklist_hash,
cache.active_date,
cache.wins,
cache.losses,
cache.draws
FRO…