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Hi
As in title OMEN X 17-ap0xx - mobo 83A5 - BIOS F.28
> OmenMon.Hardware.Bios.BiosException: BIOS call failed: Command not available
w OmenMon.Hardware.Bios.Bios.Check(Int32 code, Boolean f…
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Presently, flexbody deformation is calculated entirely on CPU and then uploaded to GPU (each frame, even if not seen by camera). This puts enormous load on both the CPU and the RAM->VRAM bandwidth, re…
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### Describe the project you are working on
High Resolution Top down 2d game...
Basically, I want to animate water tiles with random start times at acceptable performance levels.
Using anima…
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**Operating system or device, Godot version, GPU Model and driver (if graphics related):**
MacOS, Godot 3.0 alpha
**Issue description:**
Connecting a signal to a function that doesn't have the …
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[css-transforms]
Currently, developers have no control over the scale at which to raster content with transforms. If the transform is not compositor-animated, there is only one logical answer (layout…
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### Bug or Regression?
Regression
### System Info and Version
System/Version info
```sh
Hyprland, built from branch main at commit cb63398f079b4b4324c04e2e41ba17983d66487c ([gha] Nix: update …
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```
What steps will reproduce the problem?
git clone https://github.com/andnexus/android-testing
1. Run emulator without gpu on and turn off animation
2. Replace line 41 in
master/app/src/androidTe…
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```
What steps will reproduce the problem?
git clone https://github.com/andnexus/android-testing
1. Run emulator without gpu on and turn off animation
2. Replace line 41 in
master/app/src/androidTe…
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As noted in Discord...
> Loading 4 Texture atlases, each image = 3840 x 4000 (25x24 frames @ 160x160)
> A total of 680 animations of 1 to 8 frames each (the vast majority are 3 frame animations)
…
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### Description
Both [KDE](https://invent.kde.org/plasma/kwin/-/issues/124) and [GNOME](https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1441) are working on this in the hopes of improving perf…